AI Insights · Timothy · July 2022
Top 5 Hospital Games on Android in Turkey: Q2 2022 Performance
Discover the performance trends of the top 5 hospital games on Android in Turkey during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 hospital games on the Android platform in Turkey showcased interesting trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:
EMERGENCY HQ: rescue strategy experienced a steady increase in weekly downloads, starting at approximately 4.9K in late March and peaking at around 5.3K by the end of June. Weekly revenue saw a peak of $304 in mid-April, with a gradual decline to $125 by the end of the quarter. The game maintained a healthy number of active users, starting at 20K and fluctuating slightly to end at around 19K.
Fun Hospital – Tycoon is Back saw a significant jump in weekly downloads, starting from zero in early June and reaching about 3.5K by the end of the month. Weekly revenue peaked at $326 in mid-April but declined steadily to $59 by the end of June. The number of active users also surged, moving from 200 in early June to nearly 3.9K by the end of the quarter.
Central Hospital Stories had impressive weekly downloads, starting at 16.3K in late March and maintaining a steady rate to end at around 15.6K by late June. Weekly revenue remained relatively low, peaking at $49 in late March and hovering around $23 by the end of June. The game managed to keep a consistent number of active users, starting at 29K and increasing to approximately 26K by the end of the quarter.
Toca Life: Hospital had modest weekly downloads, fluctuating between 25 and 39 throughout the quarter. Revenue was similarly low, with a peak of $83 in mid-April and stabilizing around $7 by the end of June. Active users remained stable, starting at 56 and ending at 45 by the end of the quarter.
Pepi Hospital: Learn & Care led in weekly downloads, starting at 33.2K in late March and ending at around 17.6K by late June. Weekly revenue peaked at $26 in early May, with fluctuations resulting in $21 by the end of June. The game maintained a high number of active users, starting at 157K and gradually declining to around 112K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.